ACROCANTHOSAURUS
The Acrocanthosaurus is a carnivore found on Astraeos. It is rideable.
Stat Calculator
point distribution & extractionRoll Quality
how lucky these wild points areKnock Out
Acrocanthosaurus at a glance
the game's own base values — the calculator above levels them| Stat | Base (level 1, wild) | Per wild level | Per tamed level |
|---|---|---|---|
| Health | 1,300 | 260 | 5.4% |
| Stamina | 400 | 40 | 10.0% |
| Oxygen | 150 | 15 | 10.0% |
| Food | 3,000 | 300 | 10.0% |
| Weight | 600 | 12 | 4.0% |
| Melee Damage | 100% | 5% | 1.7% |
| Movement Speed | 100% | — | 1.0% |
| Torpidity | 800 | 48 | — |
A wild Acrocanthosaurus starts at 1,300 health and 100% melee damage.
Taming food: Exceptional Kibble, Raw Mutton, Raw Prime Meat, Cooked Lamb Chop, Cooked Prime Meat, Raw Prime Fish Meat, Raw Meat, Cooked Prime Fish Meat. Torpor drains at 1.05 per second once it is unconscious.
Breeding: lays an egg, incubating in 4h 59m, and the baby matures in 3d 20h 35m with 11 imprints available. The egg needs 43–44°C to incubate . Mating cooldown runs 18h to 2d.
Drops on death: Hide, Raw Meat, Raw Prime Meat.
Taming Calculator
Lv 150 · knockoutHow You Get One
method, in orderStep by step
- Fight it until it enters its rage: it plants itself, shields up, and roars in frustration.
- Run to its mouth during the roar and feed it
Narcoberries,
Narcotic or
Bio Toxin. That feed is the only thing that raises its torpor. - Repeat across its rages until it drops, then feed it like a normal knockout tame.
Also true
- A scoped rifle is the safe way to watch for the shield stance before committing to the run-in.
Timers
start them when you knock it outServer Rates
every number on this tab is calculated at these ratesBreeding
egg → adultDrops & Harvest
On death
Abilities
what it does and how you trigger it
- Bite Primary attack
Acrocanthosaurus bites for 58 damage normally or 46 damage on Shield Stance. When the Adrenaline is active, the damage and attack speed of this attack is increased by 35%.
5 stamina · 1s cooldown - Side Stomp Secondary attack
Acrocanthosaurus stomps for 170 damage. When the Adrenaline is active, 3 stomps will be performed instead of 1.
7 stamina · 8s cooldown - Shield Stance Special 1
Acrocanthosaurus alternates the Shield Stance. On this stance, Acrocanthosaurus reduces the damage taken by 40%.
- Shoulder Bash Secondary attack
Acrocanthosaurus performs a Shoulder Bash for 31 damage. This attack has greater knockback and can damage any type of structure.
5 stamina · 1.8s cooldown - Taunt Roar Jump
Acrocanthosaurus roars as it taunts nearby creatures. Acrocanthosaurus receives Taunt debuff, which works similar to the
Rare Flower effect. Lasts for 35 seconds.5 stamina · 35s cooldown - Adrenaline Mode Jump
Acrocanthosaurus activates the Adrenaline Mode, bashing forward and roaring for 20 damage. During this mode Acrocanthosaurus constantly recovers Stamina, increases its Movement Speed by 50%, the Bite Melee Damage and attack speed by 35% and Executes three Stomps instead of one in exchange for reducing its stomp damage by 25% and increasing its cooldown by 15 seconds. If during its activation the button is pressed again, Acrocanthosaurus roars again for 200 damage and loses the Adrenaline effect to apply Adrenal Ally buff to its nearby allies instead, which increases Movement Speed by 20%, Melee Damage by 10% and reduces the damage taken by 7.5% against players or creatures and 9.25% against turrets. It lasts for 30 seconds on allies. In both cases, this attack applies Crippling debuff to targets for 3.5 seconds. Also it can harvest trees.
5 stamina - Roar Hold C
The Acrocanthosaurus roars without any effect.
5 stamina
- Adrenaline Mode
Whenever the Acro receives damage, its Adrenaline Meter will increase based on the damage received, when the meter reaches 100% the Acro can activate the Adrenaline Mode, which makes it constantly recover Health, increase its Movement Speed by 50%, the Bite Melee Damage by 35% and Executes three Stomps instead of one. The Adrenaline Mode slowly drains the charge meter until it wears off, setting the Acro back to normal, unless it is taking active damage, which can prolong the Adrenaline Mode for longer than normal. If during its activation the button is pressed again, the Acro loses the Adrenaline effect to apply Adrenal Ally buff to its nearby allies instead, which increases Movement Speed by 20%, Melee Damage by 10% and reduces the damage taken by 7.5% against players or creatures and 9.25% against turrets.
- Apex Hunter
The Acrocanthosaurus' Melee Damage is multiplied by the target's drag weight relative to the Acrocanthosaurus's drag weight (Except for Survivors), which makes it hit harder against smaller targets.
Details
everything else the game files recordWhere it turns up
pages that mention this one1- Thodes, the Widowmakerboss guide




