BLOODSTALKER
The Bloodstalker is a carnivore found on Genesis: Part 1, Genesis: Part 2, with a drag weight of 300. Tamed, it harvests Chitin and Raw Meat better than most creatures. It is rideable.
Stat Calculator
point distribution & extractionRoll Quality
how lucky these wild points areBloodstalker at a glance
the game's own base values — the calculator above levels them| Stat | Base (level 1, wild) | Per wild level | Per tamed level |
|---|---|---|---|
| Health | 450 | 90 | 5.4% |
| Stamina | 600 | 60 | 10.0% |
| Oxygen | 150 | 15 | 10.0% |
| Food | 1,200 | 120 | 10.0% |
| Weight | 350 | 7 | 4.0% |
| Melee Damage | 100% | 5% | 1.7% |
| Movement Speed | 100% | — | 1.5% |
| Torpidity | 180 | 10.8 | — |
A wild Bloodstalker starts at 450 health and 100% melee damage. Its drag weight is 300, which decides what can carry it. Killing one gives 1 base XP.
Taming food: Blood Packs (Lvl 1-140), Blood Packs (Lvl 141-240), Blood Packs (Lvl 241-340), Blood Packs (Lvl 341-450). Torpor drains at 0.3 per second once it is unconscious.
Breeding: lays an egg, incubating in 2h 56m, and the baby matures in 2d 6h 27m with 6 imprints available. The egg needs 27–30°C to incubate . Mating cooldown runs 18h to 2d.
Immobilised by: Chain Bola, Bear Trap, Large Bear Trap, Plant Species Y.
Best at gathering: Chitin, Raw Meat, Keratin, Raw Prime Meat, Hide.
Drops on death: Chitin, Raw Meat.
Taming Calculator
Lv 150 · knockoutHow You Get One
method, in orderStep by step
- Let it grab you. That is the taming position — it reels you in with a web and holds you.
- Feed it
Blood Packs from your inventory while suspended. - The number needed scales with its level, which is why the food list is banded by level rather than being one entry.
Holding it still
That's the full list — nothing else immobilizes a Bloodstalker, per the game's own immobilizer table (drag weight 300).
Taming at a glance
a level 150, at official 1× rates| Level | Blood Packs (Lvl 1-140) | Time | Effectiveness | Bonus levels |
|---|---|---|---|---|
| 30 | 825 | 27m 30s | 100.0% | +15 |
| 60 | 1275 | 42m 30s | 100.0% | +30 |
| 90 | 1725 | 57m 30s | 100.0% | +45 |
| 120 | 2175 | 1h 12m | 100.0% | +60 |
| 150 | 2625 | 1h 27m | 100.0% | +75 |
Every number in this card is at official 1× rates, with the fastest food. Taming speed and food consumption multipliers change all of it, and most servers are not on official — the calculator at the top of this tab takes your rates, a Sanguine Elixir, and every other food this creature will eat.
Effectiveness is what decides the bonus levels: every unit of food eaten costs a slice of it, so the food that needs the fewest units finishes at the highest level. That is why kibble is worth the trouble — not that it is much faster, but that it is fewer feedings.
Timers
start them when you knock it outServer Rates
every number on this tab is calculated at these ratesTame Guide
traps, methods & egg runsFor general information about domesticating a wild creature, see Taming.
Bloodstalker is tamed non-violently, rather than through the usual methods.
With
Blood Pack in the inventory (doesn't matter where, whether in the toolbar or not), locate a Bloodstalker (usually found on a giant tree) and let it latch onto you. It will start draining the blood pack once latched very quickly, and will continue to do so until either there are no blood packs left or it is tamed. If the Bloodstalker is tamed during the process, it will latch the survivor onto it as if the survivor is riding on it, ensuring the survivor does not fall to his/her death thereafter.
Testing confirms 10 blood packs are needed for every level. 50 blood packs for a level 5.
Be wary, however, as the Blood Pack expires with 30 minutes without any form of preservation like
Preserving Salt, searching to tame it must be done if blood packs are to be made immediately, and even more so as you need at most 1.5k Blood Packs in your inventory for a 150. Bring a few
Parachute to escape from the current Bloodstalker after freeing from it. While being held by a Bloodstalker, you will not be able to create more blood packs or consume any consumables (ie,
Medical Brews/Food/Soups).
Having
Bug Repellant while taming can be useful, as it wards off the bog’s prominent Insect Swarm from attacking and potentially interrupting the tame.
Increasing Efficiency
By default, the efficiency starts at a low percentage (around 50%). To increase its taming efficiency, it requires bloods from killing tamed creatures that it grabbed onto (Examples are
Parasaur and
Moschops), which increase its efficiency by a small percentage per kill. A tame with more health gives a bigger increase. Efficiency does not drop once it is raised, allowing taming to be safely made without risking any lowering of efficiency.
• Only kills made through web grabbing counts for the taming efficiency boost. Any kills made through the conventional method do not count.
• Taming Effectiveness will not reduce when a wild Bloodstalker takes damage.
• While the Taming multiplier affects the amount of blood pack required to tame the Bloodstalker, the level of the creature used as sacrifice are unaffected by the multiplier.
• Sacrificing players does not increase the taming efficiency, however it does increase the taming progress.
• Tames can be set to passive behavior prior to the sacrifice.
Breeding
egg → adultDrops & Harvest
On death
Abilities
what it does and how you trigger it
- Web Hook Primary attack
The Bloodstalker shoots a sticky web that can be attached to any surface or medium target. If the web is attached to a surface the Bloodstalker can use it as a pivot to swing and gain speed. If the web is attached to a medium creature or Human the Bloodstalker will automatically begin to retract it and the web gives the target Caught in a web, once the attached target arrives the Bloodstalker will start to bite it, regenerating its own Health equivalent to the damage dealt with each bite. After the Bloodstalker kills or releases the target, the Bloodstalker gets Bio Grapple Cooldown effect, preventing the user to grab another valid target for 15 seconds.
25 stamina - Two Webs Hook Secondary attack
The Bloodstalker shoots two sticky webs that can be attached to any surface on two different angles. The Bloodstalker can use them as a pivot to swing and gain speed like a slingshot-like impulse.
25 stamina - Swing Special 1
The Bloodstalker swings the target for 26 damage.
25 stamina · 1.16s cooldown - Jump Jump
The Bloodstalker jumps. The jump height is higher if the button is held. The Bloodstalker also has a double jump, that second jump can be used every time it is using the webs for swing around.
25 stamina -
Parachute LeftCTRL The Bloodstalker opens its membranes to reduce its fall speed as long as the player holds the button.
- Detach X
The Bloodstalker detaches from the used webs that it shot previously.
- Dive X + +
The Bloodstalker alternates between Water Walking or swim.
-
Spider Vision The Bloodstalker gives to its rider Threat Detection Vision (Similar to the
Tek Helmet but with less range), it can be disable from the wheel menu. - Blood Sucker
Whenever the Bloodstalker's Health drops down 40% of its total, it will starts sucking its rider's blood (Blood Sucked effect), reducing its health and restoring the health of the mount, this effect can be avoided if the player has
Blood Packs on his inventory.




