What You'll Be Dealing With
assembled from what lives in this cave 7 Grabs and pinsArmour damageTorporAmbushSwarms
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Megalosaurus — Active and aggressive at night, sluggish by day. Its bite grabs and pins a survivor, and it hits hard enough to end a cave run outright.
Run the cave in daylight where the cave's day/night cycle allows it. Do not use splash damage near one. -
Arthropluera — Its ranged acid attack damages armour directly — primitive Flak breaks in one or two hits — and armour damage cannot be repaired if the piece is destroyed.
Wear Hide rather than Flak and carry Fiber and Hide to repair. Kill it at range; it out-damages armour faster than you out-heal it. -
Araneo — Webs you in place from range, which stops you kiting and stops a mount fleeing. Its bite applies torpor.
Kill it at range before it closes. Bug Repellant makes it ignore you entirely. -
Pulmonoscorpius — Torpor per hit, higher than almost anything else its size, and it is fast.
Bug Repellant, and Stimulant for when it lands hits anyway. -
Titanoboa — Applies heavy torpor per bite and is quiet enough to reach you before you see it.
Stimberries or Stimulant on your hotbar. Two bites will drop an unprepared survivor. -
Megalania — Climbs walls and ceilings, so it attacks from above where a mount cannot follow, and its bite applies a stacking torpor.
Check the ceiling. Stimulant for the torpor stacks. - Titanomyrma — Swarms and applies a small amount of torpor per bite.
Bug Repellant.
Not a threat: Achatina, Meganeura
Each line above is a fact about the creature and its own in-game
behaviour — attributed to this cave only because the cave contains it. It is not a
walkthrough, and it does not claim to describe the layout or the route.