MOEDER, MASTER OF THE OCEAN

Boss · Ocean arena
Genesis: Part 1 GammaBetaAlpha

The Fight

what you are walking into

Genesis: Part 1 has no obelisks and no artifacts. Its bosses are missions, started from a Mission Dispatcher, so there is no tribute table to bring.

Moeder is the ocean biome's boss mission — "One Tough Moeder" — and runs at Gamma, Beta and Alpha like any other mission.

Move Set

what it can do, and what to expect

Behavior

During the majority of the boss fight, Moeder will hide in a corner and summon her Eel minions to attack her aggressors. When all Eel minions are destroyed, she'll emerge and attack, before eventually retreating again.

General

The fight against Moeder alternates between 2 phases. The first phase will have Moeder hiding and invulnerable while her Eel Minions either bite at survivors and tames or discharge electricity in varying methods to assault them and apply the electrocuted debuff, greatly reducing damage output and movement speed of those affected for a short time. Once they're all slain, Moeder will emerge from her hole, becoming vulnerable and dealing a lot of damage with her massive bite. Once the fight against Moeder persists for a minute or so, or after a certain threshold of damage is dealt, she will unleash a massive barrage of electric orbs, become immune to damage, go back to hiding, and the minion phase starts again. There will be at least 3 minion phases before Moeder can be defeated. Underwater whirlpools will also spawn partway into the fight, causing some disorientation but dealing no damage themselves. Overall, this boss fight is not too difficult, and there are a variety of methods to overcome Moeder's wrath.

Dangers

• Moeder and her Eel Minions shock attacks can quickly kill you if you don’t monitor your health, as they hurt you even when mounted.

• Moeder's bite deals considerable damage, and at the higher difficulties, can whittle down the health of any creature.

• Her minions can quickly swarm a single target, zapping constantly to deal constant damage to riders and permanently slow down any tames caught in the swarm, any tame with a slow turning circle may be unable to attack as they swim around it.

• The minions have difficulty variations just like Moeder, being stronger the higher the difficulty, unlike all other boss minions.

• In rare situations, creatures can get meshed and killed by anti-mesh countermeasures in this arena. Try to avoid the arena boundaries if at all possible.

Weaknesses

• Moeder has a massive hitbox and is relatively slow, making her vulnerable to a tame to keep her attention while others can use tek saddles to fire from a distance.

Tribute

per difficulty · not cumulative
Nothing gates this door. No artifacts, no tribute items and no mission count: dive to the ruins at 39.5 / 52.0, use the dispatcher and pick a difficulty. Alpha does not wait on Gamma — any tier can be taken first — and since patch 306.74 dropped the extra-survivor requirement one person can start it alone. Tames come with you, unlike the gauntlet missions.
Gamma No tribute — just start the mission
How you get in
Missions completed None
Survivors 1–8
Tames Allowed
Pays on clear 2,040 Hexagons
What you are fighting
Health 490,000
Beta No tribute — just start the mission
How you get in
Missions completed None
Survivors 1–8
Tames Allowed
Pays on clear 12,240 Hexagons
What you are fighting
Health 686,000
Alpha No tribute — just start the mission
How you get in
Missions completed None
Survivors 1–8
Tames Allowed
Pays on clear 32,640 Hexagons
What you are fighting
Health 960,400

How the fight works

  • It is an underwater fight on a timer, which makes oxygen and speed the constraints rather than raw damage.
  • Whirlpools spawn partway into the fight, and she repeatedly retreats to a corner to summon waves of eel minions — the eels, which have boss health bars of their own, are what actually kill people.

At a glance

Genesis: Part 1
TypeBoss
ArenaOcean arena
Summoned atMission

The Arena

Ocean arena
Moeder, Master of the Ocean
Moeder, Master of the Ocean

Getting in

Started at the Mission Dispatcher at 39.5 / 52.0 in the Ocean biome. Up to 8 survivors can join the mission.

Rewards

Moeder Flag and Moeder Trophy. The mission itself pays Hexagons — 2,040 at Gamma, 12,240 at Beta and 32,640 at Alpha, with a larger one-off bonus the first time each difficulty is cleared.

Also true

  • No artifacts and no obelisk: mission difficulty replaces the tribute ladder that every other map uses.

Caves that supply it

  • This encounter takes no artifacts.

What to Bring

community loadout — not a game value
An underwater fight with a hard timer and an electric pulse that stuns most mounts. Scuba and a way to breathe matter as much as the mount does.

Tekgrams It Teaches

unlocked on kill — γ gamma, β beta, α alpha is the lowest difficulty that grants it full tree →

Fought on the same maps

everything else Genesis: Part 1 asks of you all bosses →
Values are transcribed, not derived: where no figure is on record, this page shows none.
ASE.GG · Moeder, Master of the Ocean

Player Tips

tricks from other survivors, for this page