Genesis: Part 1 has no obelisks and no artifacts. Its bosses are missions, started from a Mission Dispatcher, so there is no tribute table to bring.
Moeder is the ocean biome's boss mission — "One Tough Moeder" — and runs at Gamma, Beta and Alpha like any other mission.
During the majority of the boss fight, Moeder will hide in a corner and summon her Eel minions to attack her aggressors. When all Eel minions are destroyed, she'll emerge and attack, before eventually retreating again.
The fight against Moeder alternates between 2 phases. The first phase will have Moeder hiding and invulnerable while her Eel Minions either bite at survivors and tames or discharge electricity in varying methods to assault them and apply the electrocuted debuff, greatly reducing damage output and movement speed of those affected for a short time. Once they're all slain, Moeder will emerge from her hole, becoming vulnerable and dealing a lot of damage with her massive bite. Once the fight against Moeder persists for a minute or so, or after a certain threshold of damage is dealt, she will unleash a massive barrage of electric orbs, become immune to damage, go back to hiding, and the minion phase starts again. There will be at least 3 minion phases before Moeder can be defeated. Underwater whirlpools will also spawn partway into the fight, causing some disorientation but dealing no damage themselves. Overall, this boss fight is not too difficult, and there are a variety of methods to overcome Moeder's wrath.
• Moeder and her Eel Minions shock attacks can quickly kill you if you don’t monitor your health, as they hurt you even when mounted.
• Moeder's bite deals considerable damage, and at the higher difficulties, can whittle down the health of any creature.
• Her minions can quickly swarm a single target, zapping constantly to deal constant damage to riders and permanently slow down any tames caught in the swarm, any tame with a slow turning circle may be unable to attack as they swim around it.
• The minions have difficulty variations just like Moeder, being stronger the higher the difficulty, unlike all other boss minions.
• In rare situations, creatures can get meshed and killed by anti-mesh countermeasures in this arena. Try to avoid the arena boundaries if at all possible.
• Moeder has a massive hitbox and is relatively slow, making her vulnerable to a tame to keep her attention while others can use tek saddles to fire from a distance.


Started at the Mission Dispatcher at 39.5 / 52.0 in the Ocean biome. Up to 8 survivors can join the mission.
Moeder Flag and
Moeder Trophy. The mission itself pays Hexagons — 2,040 at Gamma, 12,240 at Beta and 32,640 at Alpha, with a larger one-off bonus the first time each difficulty is cleared.




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