TEK STRYDER
The Tek Stryder is a herbivore found on Genesis: Part 2, with a drag weight of 1000. Tamed, it harvests Stone and Metal better than most creatures. It is rideable.
Stat Calculator
point distribution & extractionRoll Quality
how lucky these wild points areTek Stryder at a glance
the game's own base values — the calculator above levels them| Stat | Base (level 1, wild) | Per wild level | Per tamed level |
|---|---|---|---|
| Health | 4,000 | 800 | 5.4% |
| Stamina | 600 | 60 | 10.0% |
| Oxygen | 150 | 15 | 10.0% |
| Weight | 1,250 | 25 | 4.0% |
| Melee Damage | 100% | 5% | 1.7% |
| Movement Speed | 100% | — | 1.0% |
| Torpidity | 2,000 | 120 | — |
A wild Tek Stryder starts at 4,000 health and 100% melee damage. Its drag weight is 1,000, which decides what can carry it. Killing one gives 2 base XP.
Taming food: Mutagel.
Immobilised by: Large Bear Trap.
Best at gathering: Stone, Metal, Obsidian, Berries, Rare Mushroom.
Taming Calculator
Lv 150 · knockoutHow You Get One
method, in orderQuirks
- The Stryder can be tamed by "hacking" it using
Mutagel. You must also complete a number of required missions. No more than 51 missions will be required for a single Stryder. The required Mutagel and missions both increase with the Stryder's level. Rigs are fixed to each Stryder and cannot be crafted or interchanged. Share your tips and strategies about using each Stryder rig using the "Utility" tips category!
Torpor
- This creature is torpor-immune to conventional tranquilisers. Darts, arrows and Narcotics will not drop it, so the torpor figures elsewhere on this page describe its stat, not a route to taming it.
Holding it still
That's the full list — nothing else immobilizes a Tek Stryder, per the game's own immobilizer table (drag weight 1000).
Timers
start them when you knock it outServer Rates
every number on this tab is calculated at these ratesBreeding
egg → adultDrops & Harvest
On death
Details
everything else the game files recordWhere it turns up
pages that mention this one1- Rockwell's Proliferationcave guide · Genesis: Part 2
