Tidepup

TIDEPUP

Passive · support
Tides of Fortune DLC → CarnivorePassive tameRideableEgg layer Egg → Eats Regular Kibble →

The Tidepup is a healing support creature from the Tides of Fortune pack. You start with the small form — a shoulder pet that watches your health bar and heals you on its own once you drop below a threshold you set, while cutting how fast you burn oxygen underwater.

Stat Calculator

point distribution & extraction
Creature level
+
Taming effectiveness
+
Bonus levels +74
Stat
Wild
Distribution
Tamed
Value

Roll Quality

how lucky these wild points are

Knock Out

Tidepup at a glance

the game's own base values — the calculator above levels them
StatBase (level 1, wild)Per wild levelPer tamed level
Health8501705.4%
Stamina5005010.0%
Food3,25032510.0%
Weight35074.0%
Melee Damage100%5%1.7%
Movement Speed100%1.0%
Torpidity50030

A wild Tidepup starts at 850 health and 100% melee damage.

Taming food: Regular Kibble, Raw Mutton, Raw Prime Meat, Cooked Lamb Chop, Cooked Prime Meat, Raw Prime Fish Meat, Raw Meat, Cooked Prime Fish Meat. Torpor drains at 0.3 per second once it is unconscious.

Breeding: lays an egg, incubating in 4h 59m, and the baby matures in 1d 13h 2m with 4 imprints available . Mating cooldown runs 18h to 2d.

Drops on death: Raw Meat, Hide.

Taming Calculator

Lv 150 · knockout
+
Food
Used / Max
Time
Effectiveness

How You Get One

method, in order
Passive Passive, but only while it rests after healing one of your creatures — wound a tame below 10% health and let the Tidepup come to fix it.

Quirks

  • To tame a Tidepup: 1. Start by clearing the area around the Tidepup to make sure there are no aggressive creatures that might interrupt taming. 2. Lower the health of one of your own creatures to below 10%. Once the creature's health is low enough, the wild Tidepup will approach to apply a healing buff and then enter a short resting state. 3. While it is sleeping, feed it the required food. 4. Repeat this process until the taming bar is filled. Note that the Tidepup will need to wait 20 seconds before healings before it is ready to heal again.

Taming at a glance

a level 150, at official 1× rates
10
Regular Kibble
28m 04s
Time
98.7%
Effectiveness
Bonus +73
LevelRegular KibbleTime EffectivenessBonus levels
30 3 8m 25s 99.6% +14
60 5 14m 02s 99.3% +29
90 6 16m 50s 99.2% +44
120 8 22m 27s 98.9% +59
150 10 28m 04s 98.7% +73

Every number in this card is at official 1× rates, with the fastest food. Taming speed and food consumption multipliers change all of it, and most servers are not on official — the calculator at the top of this tab takes your rates, a Sanguine Elixir, and every other food this creature will eat.

Effectiveness is what decides the bonus levels: every unit of food eaten costs a slice of it, so the food that needs the fewest units finishes at the highest level. That is why kibble is worth the trouble — not that it is much faster, but that it is fewer feedings.

Timers

start them when you knock it out
Starve until it will eat
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Tame
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Runs in this tab · keeps going while you browse

Server Rates

every number on this tab is calculated at these rates
Preset

Tame Guide

traps, methods & egg runs

Taming a Tidepup requires a unique, non-lethal, passive approach. Instead of knocking it out, you must lure it to an injured tame or player.

Get the attention of a Tidepup: Walk up to a wild Tidepup on foot or with a small or mid-sized creature (like a Parasaur or Trike).

Prepare Your Tame: Carefully lower your creature's health to under 10%. Alternatively stand on a Campfire or drain your health with a Blood Extraction Syringe until your health goes down under 10%.

Trigger the Healing: The Tidepup will automatically curl up next to you or the injured creature and begin healing it.

Feed the Tidepup: Once it is actively healing you or your dino, it will go into a brief "nap" state. Access its inventory or interact with it to feed it.

Repeat: Wait a short cooldown, lower your or your tame's health below 10% again, and repeat the heal-and-feed loop until the taming bar is full.

Evolution

Once tamed, you can "evolve" the Tidepup into a much larger, ridable amphibious support mount. Evolution is achieved through performing "good deeds," primarily by having the Tidepup heal you or your creatures. (NOTE: For a faster strategy, you can accelerate this process by standing near a Campfire to drop your health, letting the pet heal you). Repeat the process until the DNA/growth meter fills up.

Breeding

egg → adult
Hatch
Maturation

Drops & Harvest

Harvest with
Rates
Resource
Yield
Notes

On death

Abilities

what it does and how you trigger it
Concept Art
Concept Art

Every heal it lands fills an Evolution Meter. At 100% you pick one of two permanent paths: Neotenic Stabilization keeps it small but sharpens the healing and stretches your underwater time further, or Metamorphosis grows it into the large rideable form on this page, which needs a Tidepup Saddle and trades single-target babysitting for a heal zone that covers your whole tame line.

Large form
  • Bite Left click

    The basic attack. Heavy knockback for its size — it will shove things off you rather than kill them quickly.

    30 damage · 0.25s cooldown · 4.0m range · 1.3m radius · 30° arc · 90,000 knockback
  • Regen Zone

    Heals allied tames standing near it, paid for out of its own food. This is the reason to run the large form: it keeps a group of dinos up instead of one player.

  • Restorative Dispel

    Strips negative status effects from nearby survivors, as the small form does.

  • Regen Buffer Reversal

    Listed in the game's ability set; the exact effect and cost are not documented anywhere reliable yet.

  • Regen Stasis

    Listed in the game's ability set; the exact effect and cost are not documented anywhere reliable yet.

  • Toggle Life Sense

    Toggle. Highlights nearby life — the detail on range and what it picks up is not published yet.

Small form (shoulder pet)
  • Auto-heal

    The core mechanic. Open its radial menu and set a health threshold; drop below it and the Tidepup heals you without being asked. Every successful heal is what feeds the Evolution Meter, so the threshold you pick is also how fast it evolves.

  • Regen Buff

    Fires on its own every 20 seconds, healing allies standing right next to you.

    20s cooldown · ~1.1m radius
  • Restorative Dispel

    Fires every 30 seconds, clearing negative status effects from nearby players.

    30s cooldown
  • Oxygen reduction

    Passive while it is on your shoulder — you consume oxygen more slowly underwater. Stacks with the Neotenic Stabilization path.

  • Bite Left click

    Token damage. It is not a combat pet.

    6 damage · 0.10s cooldown · 1.1m range · 0.9m radius · 90° arc

Details

everything else the game files record

Where it turns up

pages that mention this one1

Where It Lives

1 map

The Tidepup lives on these maps. We don't have a heat map for it yet, so this is the map list rather than where to look on each one.

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About The Tidepup

carnivores

The Tidepup is a healing support creature from the Tides of Fortune pack. You start with the small form — a shoulder pet that watches your health bar and heals you on its own once you drop below a threshold you set, while cutting how fast you burn oxygen underwater.

Every heal it lands fills an Evolution Meter. At 100% you pick one of two permanent paths: Neotenic Stabilization keeps it small but sharpens the healing and stretches your underwater time further, or Metamorphosis grows it into the large rideable form on this page, which needs a Tidepup Saddle and trades single-target babysitting for a heal zone that covers your whole tame line.

Passive. Passive, but only while it rests after healing one of your creatures — wound a tame below 10% health and let the Tidepup come to fix it.

A level 150 takes 10 Regular Kibble and about 28m 04s at official rates.

TemperamentPassive · support
DietCarnivore
RideableYes
Maps1
ASE.GG · creature database & calculators

Player Tips

tricks from other survivors, for this page