CENTRAL CAVE

Artifact of the Clever · cave on The Island

Screenshots

with the interior map click to expand

The Cave

guide

The Central Cave is a cave in the central part of The Island. The cave contains the Artifact of the Clever, needed to summon the Broodmother Lysrix.

Hazards

  • Tight corridors which can make fights requiring range a huge problem.
  • And ledges can make some creatures slip off! Bring Saddles so you can ride them and navigate them across the ledges.
  • Especially dangerous with Megalosaurus around the corner when using splash damage weapons.
  • Multiple paths that loop back together may cause some players to get lost.
  • Large amounts of Piranha are in the water section which is difficult to see before being in the water. Do not enter the water without a strong mount.
  • Cold
  • Arthropluera acid attack will break primitive Flak Armor in 1 - 2 hits (Not recommended, because you can´t repair it. So take Hide Armor to get a bit of Armor)
  • Megalosaurus become active here at night and are fierce opponents with devastating attacks. During the day they are slower and weaker than they are at night, but running into one is still an unpleasant experience.

Recommended Equipment

What You'll Be Dealing With

assembled from what lives in this cave 8
UnderwaterGrabs and pinsArmour damageTorporSwarmsCold
  • Piranha — Attacks in shoals the moment you enter the water, and does not stop.
    Do not enter the water on foot. There is no gear answer, only a mount.
  • Sarco — Rolls a survivor in water and is fast on land as well.
  • Megalosaurus — Active and aggressive at night, sluggish by day. Its bite grabs and pins a survivor, and it hits hard enough to end a cave run outright.
    Run the cave in daylight where the cave's day/night cycle allows it. Do not use splash damage near one.
  • Arthropluera — Its ranged acid attack damages armour directly — primitive Flak breaks in one or two hits — and armour damage cannot be repaired if the piece is destroyed.
    Wear Hide rather than Flak and carry Fiber and Hide to repair. Kill it at range; it out-damages armour faster than you out-heal it.
  • Araneo — Webs you in place from range, which stops you kiting and stops a mount fleeing. Its bite applies torpor.
    Kill it at range before it closes. Bug Repellant makes it ignore you entirely.
  • Pulmonoscorpius — Torpor per hit, higher than almost anything else its size, and it is fast.
    Bug Repellant, and Stimulant for when it lands hits anyway.
  • Titanoboa — Applies heavy torpor per bite and is quiet enough to reach you before you see it.
    Stimberries or Stimulant on your hotbar. Two bites will drop an unprepared survivor.
  • Onyc — Attacks in numbers, drains stamina, and is small enough that most mounts cannot hit it.
    A shotgun, or a pike on foot. They path erratically, so aimed single shots waste ammunition.
Not a threat: Dung Beetle
Each line above is a fact about the creature and its own in-game behaviour — attributed to this cave only because the cave contains it. It is not a walkthrough, and it does not claim to describe the layout or the route.

Location

entrance · artifact
The Island map
Entrance 40.2, 46.6 Artifact 39.6, 45.9

Cave facts

Entrance40.2, 46.6
Artifact at39.6, 45.9
Level req.10
Loot qualityGreen, Blue

Artifact

and what it opens
Artifact of the Clever tribute for 3 bosses
Also found in Northern Ice Cave, Shoola Hollow, Molten Caverns, Sunken Caverns

Artifact Crate Loot

contents & odds
Artifact: Clever 1 item sets
Artifact100% chance per draw

Other Caves On The Island

nearest first all caves →
Coordinates and loot odds from the game's own data files.
ASE.GG · Central Cave

Player Tips

tricks from other survivors, for this page