Every level from 1 to 105 is XP — taming, crafting, boss kills, alpha kills.
Beat The Island's final boss on Alpha. Gamma gives +5, Beta +10 — only the highest counts.
Scorched Earth's boss on Alpha difficulty.
Collect every BTT explorer note on Scorched Earth (needs the DLC).
Aberration's boss on Alpha difficulty.
Every BTT note on Aberration.
Extinction's final fight on Alpha.
Every BTT note on Extinction.
Lost Colony's boss on Alpha.
Every regular note on both maps. Note runs give a 4× XP buff too, so they're worth doing early, not last.
Chibis (from events) gain XP when you kill alpha creatures with the chibi equipped. Each chibi level grants +1 player level, up to +5.
Each unread note is a lump of XP scaled to your level and starts a 4× XP buff. Run notes before any other grind — everything below is worth four times as much while the buff is up.
Alpha creatures drop the biggest single XP awards outside an arena, and a boss fight is worth several levels in the mid game.
The whole tame pays out when it finishes, and you earn passive XP from every kill your tribe's creatures make while you are online. One big tame beats an hour of small kills.
Every craftable has a fixed XP value you collect each time you make one. Spark powder, narcotics and arrows are the classic grind because the mats are unlimited — the table below is what pays most per craft.
Cooking meat and crafting kibble both pay XP, so a working base levels you while you are busy elsewhere.






No tips here yet — be the first survivor to leave one.
Leaving tips is for survivors on the rewards list — reserve your rewards with your e-mail once and the form unlocks everywhere.