Shadowmane

SHADOWMANE

ХищникПассивное приручениеЕздовоеЖивородящее

The Shadowmane is a carnivore found on Genesis: Part 2, Fjordur, with a drag weight of 350. Tamed, it harvests Raw Prime Meat and Chitin better than most creatures. It is rideable.

Калькулятор характеристик

распределение и извлечение очков
Уровень существа
+
Эффективность приручения
+
Бонусные уровни +74
Стат
Дикий
Распределение
Приручённый
Значение

Качество ролла

насколько удачны очки этой дикой особи

Shadowmane вкратце

собственные базовые значения игры — калькулятор выше прокачивает их по уровням
СтатБаза (уровень 1, дикое)За дикий уровеньЗа уровень после приручения
Здоровье8251655.4%
Выносливость4504510.0%
Кислород1501510.0%
Еда1,50015010.0%
Вес4258.54.0%
Урон в ближнем бою100%5%1.7%
Скорость100%1.0%
Торпор70042

Дикий Shadowmane изначально имеет 825 здоровья и 100% урона в ближнем бою. Его вес переноски — 350, от него зависит, кто сможет его унести. Убийство даёт 5 базового опыта.

Еда для приручения: Filled Fish Basket (1.5x Fish), Filled Fish Basket (1.0x Fish), Filled Fish Basket (0.5x Fish).

Разведение: рожает живых детёнышей, и детёныш достигает зрелости за 2 дн 43 мин. Период ожидания между спариваниями длится от 18 ч до 2 дн.

Обездвиживается: Chain Bola, Bear Trap, Large Bear Trap, Plant Species Y.

Лучше всего добывает: Raw Prime Meat, Chitin, Keratin, Raw Meat, Leech Blood.

Роняет при смерти: сырое мясо, Raw Prime Meat, кератин, шкура.

Калькулятор приручения

Ур. 150 · оглушение
+
Еда
Использовано / Макс.
Время
Эффективность

Как получить

метод, по порядку
Пассивное Пассивная приручается, если скормить Filled Fish Basket. Он телепортируется, поэтому ловушка важнее еды.

Также верно

  • Невосприимчив к торпору.
  • Размер рыбы в корзине влияет на значение — перечисленные варианты еды это та же корзина с рыбой ×0.5, ×1.0 и ×1.5.

Оглушение

  • Это существо невосприимчив к торпору от обычных транквилизаторов. Дротики, стрелы и Narcotics не свалят его, поэтому показатели торпора на этой странице описывают его характеристику, а не способ приручения.

Удержание на месте

Chain BolaFired from a Ballista or Harpoon Launcher. Grounds flyers and pins them where they land.
Bear TrapУстановите её и заманите существо. Держит достаточно долго, чтобы всадить дротики.
Large Bear TrapТот же принцип, что и у Bear Trap, только рассчитан на крупных существ. Заманите его наступить на ловушку.
Plant Species YВзрослое ловчее растение — ловит всё, что его активирует. Полезно там, где нельзя ставить постройки.

Это полный список — больше ничто не обездвиживает Shadowmane, согласно таблице обездвиживателей самой игры (вес переноски 350).

Приручение вкратце

уровень 150, на официальных скоростях ×1
23
Filled Fish Basket (1.5x Fish)
22h 05m
Время
94.9%
Эффективность
Бонус +71
УровеньFilled Fish Basket (1.5x Fish)Время ЭффективностьБонусные уровни
30 11 10h 33m 97.5% +14
60 14 13h 26m 96.8% +29
90 17 16h 19m 96.2% +43
120 20 19h 12m 95.5% +57
150 23 22h 05m 94.9% +71

Каждое число в этой карточке дано при официальной скорости 1×, с самой быстрой едой. Скорость приручения и множители потребления еды меняют всё это, а большинство серверов не на официальных настройках — калькулятор в верхней части этой вкладки учитывает ваши скорости, Sanguine Elixir и всю остальную еду, которую ест это существо.

Эффективность определяет бонусные уровни: каждая единица съеденной еды стоит долю от него, поэтому еда, требующая наименьшего количества единиц, даёт наивысший уровень. Именно поэтому Kibble того стоит — не потому, что он намного быстрее, а потому, что он меньше кормлений.

Таймеры

запускайте их, когда оглушаете существо
Голод пока не начнёт есть
--:--
Приручение
--:--
Работает во вкладке · продолжает работать при просмотре

Рейты сервера

все числа на этой вкладке рассчитаны при этих скоростях
Пресет

Руководство по приручению

ловушки, методы и забег за яйцами

Shadowmane приручаются ненасильственным способом, а не обычными методами.

Shadowmanes are inactive during the day, and can be seen resting. To tame the creature, you need a filled Fish Basket with 0.5+ weight fish of any kind (Take more than you think you will need its better to have too much fish than not enough). Larger fish WILL tame faster. With the basket in the last slot of your hotbar, carefully approach the Shadowmane while it is asleep (the creature is aggressive) and feed it. When you approach it, it must be from it's behind or back. If you approach it from the front, it will aggro. Be mindful of other aggressive dinos which will either target the survivor or Shadowmane. It's not yet certain which variable is true, but either the level of the fish or the size of the fish determines how much taming affinity it provides; the larger and/or higher level the fish, the more affinity provided. You will need many filled fish baskets for the tame, so prepare ahead of time.

To reduce the chance of it detecting you, wear a full set of Ghillie Armor and crouch towards it while its resting (Use Bug Repellant if possible before attempting in order to deter aggro from the area's several insects.) Try to approach from its sides or rear when approaching with the fish basket to further reduce being detected. If it wakes up while you are close, immediately try to sprint away as the Shadowmane takes a few moments before grabbing any aggro. Be careful if there are other Shadowmanes, as even one Shadowmane being alerted will wake the entire pack up. It's advised to clear out unwanted creatures, including other Shadowmanes, before initiating the tame; they will aggro onto most herbivores such as Stegosaurus and Pachyrhinosaurus, as well as small creatures and corpses.

Как только он поест, он сразу же уйдёт в другое место (при этом становясь невидимым). Крайне важно отслеживать его через систему приручения, так как не стоит находиться слишком близко в момент, когда он выходит из стелса. Если Shadowmane атакует игрока, прогресс приручения НЕ теряется, и эффективность приручения НЕ сбрасывается. Учтите, что прогресс приручения сбрасывается до 0%, если существо просыпается из-за ваших действий, включая приближение спереди во время сна или атаку других спящих поблизости Shadowmane — вы получаете агрессию цели за нарушение его сна. Однако они могут атаковать других существ без потери прогресса приручения, хотя одиночный Shadowmane, скорее всего, погибнет, напав на стаю Stegosaurus.

Время отдыха Shadowmane довольно непостоянно, но если поблизости нет ничего, что привлекло бы его внимание, он отдыхает не менее 20 секунд. Важно находиться достаточно близко, чтобы воспользоваться этими периодами отдыха, но достаточно далеко, чтобы не привлечь его внимание в нежелательный момент.

Tip: As of right now they seem to keep the resources they gather from dead creatures around them. By bringing them enough victims to feed on they will become encumbered and unable to act, making taming a much easier task. Ovis are an excellent creature to feed it if you have enough disposable sheep, since they harvest for very heavy pelt and can encumber the creature very quickly. Building gates around them to prevent them from walking away invisible is also a good strategy.

Можно также построить ловушку из камня с дверными проёмами высотой 2, и пандусами снизу, чтобы попасть внутрь, потому что если перейти с земли на фундамент, похоже, это его будит. Стоит выманить его, получив агрессию, а затем заставить телепортироваться внутрь, и использовать сетевую пушку. Убедитесь, что зачистили territoriю, пока он в сети, чтобы он не телепортировался наружу. Это гарантирует, что когда он станет невидимым, он не уйдёт куда-нибудь в опасное место.

Применение

Whether it's for PvE or PvP, despite their smaller size, Shadowmanes bring big benefits to the table, and are a must-have for many a combat endeavor. Their unique cocktail of potent stats, passives, and abilities allow them to fill a wide variety of niches to the benefit of any tribe that takes the time to properly tame and breed these vicious chimeric carnivores. With the added benefit of Mutagen being accessible in their native map, Shadowmanes can quickly take a top-tier position among your collection of tames.

As a damage dealer: Although their base damage of 35 seems rather meager, when their high stat gains, Mate-Boost, and Pack Mate buff from a male's roar is taken into account, coupled with their swift attack speed; Shadowmanes can manage a surprisingly effective DPS rating that can put them on par with a Rex (albeit their attack radius is small by comparison). Secondly their access to the Hydrated buff from a quick dip in water can turn this already effective killing machine into a true meat grinder; capable of quickly slaughtering some of even the hardiest of opponents. Along with their various special attacks and abilities, Shadowmanes can prove a formidable foe to your many enemies, wild or tamed alike (Level primarily Damage, and some Health).

As a support tank: With their relatively smaller size, it might first be hard to imagine the Shadowmane performing as a tank, let alone arguably better than their potential as damage dealers, but appearances can be deceiving. Fully leveled with a health pool that can compete with a Reaper, and sporting natural armor that's roughly 3x more protective than the average saddle, Shadowmanes can take an absolute beating and keep on going. The real kicker that cements their place as a top-tier tank is not so much their stats and armor, but more so their Thornmail Poison. Passively applied to attackers for seven seconds after contact, and able to stack its effects up to 5 times, Thornmail Poison simultaneously damages opponents over time, and greatly reduces the damage they deal with their attacks. Not only can this cripple the attack power of the average overland opponent, but Thornmail Poison also applies to Bosses and Titans, even reducing the damage output of percentage-based special attacks like the Dragon's fire breath. With the inclusion of a mate-boosted male to provide their Roar Boosted buff to nearby allies, Shadowmanes excel in this role (Level primarily Health. For Boss fights, pair a small pride with other Bossing tames such as Rexes, Yutyrannus, Mammoths, and Deinonychus).

Для скрытности: Благодаря способности становиться полностью невидимым, а также способности самки с бонусом от спаривания накладывать эффект Cloaked на других тамов, Shadowmane отлично подходит для грязных трюков и нечестных преимуществ в мире племенных войн. Засады можно планировать и устраивать, а целый боевой отряд может подкрасться незамеченным. Естественно, это также делает Shadowmane прирождённым разведчиком: благодаря прыгучести и мастерской мобильности на суше и в воде, он способен разведать почти любую вражескую позицию и незаметно скрыться, когда это необходимо.

The Shadowmane has amazing mobility perks, possessing formidable maneuverability on land, astonishing jumping prowess, and surprising speed in the water, on par with even the Ichthyosaurus. Its ability to handle nearly any terrain with ease is arguably matched by the ease with which it handles the threats found in them; more than capable of defending itself and its rider against most, and certainly capable of fleeing or outright avoiding what threats it can't altogether. Caution should still be taken while underwater as Electrophorus can shock to hinder its movement and Cnidaria can permanently stun lock the Shadowmane until death. It is advised to use the dash to attack them first if attacking them is a necessity. Otherwise, avoid confrontation. Aside from making one of the best personal transports around, the Shadowmane is capable of carrying two more passengers behind the rider, similar to the Gallimimus; and more often than not has the Weight gain percentages to handle the load with ease.

With its potent mix of combat, stealth, and all-terrain capability, the Shadowmane makes for an outright masterful cave delver to retrieve Artifacts for their respective boss fights, provided it can fit in whatever cave the artifact is in. Its Shadow Cloak ability is perhaps the most useful tool at its disposal for this role, as it can quite literally sneak in, grab the artifact, and slink back out of the cave without even drawing the aggression of a single enemy creature (to ensure 100% invisibility uptime, ride a female and bring a male with her, and use her group-applied Cloaked ability, so when you dismount her you stay invisible and won't reveal your presence). The Shadowmane can take even the most difficult and grueling of caves, like The Caverns of Lost Hope, and turn it into a walk in the park.

Разведение

яйцо → взрослый
Вылупление
Взросление

Добыча и сбор

Собирать с помощью
Рейты
Ресурс
Выход
Примечания

После смерти

Способности

что она делает и как её активировать
Active
  • Bite/Claw Swipe Primary attack

    While moving, the Shadowmane bites or hits the target for 35 damage. While standing still, one of four claw attacks are used; left/right side-swipe and left/right down-swipe. Side-Swipes deal more damage than bite attacks, down-swipes deal the most damage overall. Claw attack used while standing still is randomized. Shadowmanes possess a combo bar, that charges whenever a hit is successfully landed on a creature, decaying over time if not landing any blows.

    25 stamina
  • Finishing Strike Hold Left click

    When the combo bar is fully charged, it flashes purple and the Shadowmane enters a frenzied, aggressive posture, its claws and eyes glowing with Element-charged light. Frenzied, the regular melee attack may be charged to deal roughly 4 times the regular damage. If the strike lands a killing blow, the bar instantly refills and allows it to be performed a second time. This can repeat indefinitely as long as killing blows are continued. If the strike does not kill the target, then a Slowdown/Bleed is applied. Can be used underwater.

    25 stamina
  • Warp Strike Secondary attack

    The Shadowmane warps with an Element-charged burst, dealing 50 damage and briefly stunning the targets for 8 seconds. Riders of stunned creatures are forced to dismount, with a 50 second immunity preventing dismount-locking. Tap once to mark a single specific target with a reticle; tap second time (or hold to charge) to execute the attack. Charging the attack lets it chain up to 7 different targets simultaneously. Can be used underwater. Does not stun Corrupted Creatures.

    25 stamina
  • Roar Hold X

    The male roars, Roar Boosted all nearby allied survivors and creatures for 30 seconds. Roar Boosted allies recover 50 Stamina and Torpidity per second, and have their speed increased by 50%. Additionally, allied Shadowmanes in the roar's radius (20 meters) gain the Pack Mate buff for 45 seconds. Damage caused by their #Passive Abilities is doubled. The caster does not have to be the pack's alpha. There is 28 seconds of cooldown between roars. Attempting to use again before the cooldown expires results in a failed animation and a hoarse roar. Roaring Shadowmane (and others if they're extremely close) sometimes get a second buff (even if roar fails) that further increases Melee Damage for 5 seconds. Cannot be used underwater.

    0 stamina
  • Cloak C

    The Shadowmane crouches down, slowing to a sneaking crawl, but completely hiding itself and its rider from enemy sights. The only tell-tale signs of the Shadowmane's presence are the soft noises it makes, and the faintly glowing footprints left behind while walking. Allies see a vague outline of the cloaked Shadowmane along with its rider. Upon entering the state, creatures chasing you lose track of you and your Shadowmane, provided you do not attack them and move far away enough out of their melee range before activating. Accidental bumps into enemy creatures do not trigger aggression. Can be used underwater. Mate-boosted females only: Holding the activation key applies the Cloaked effect to every ally within 20 meters, regardless of size. Cloaked allies move at their normal speed. The Cloak is removed from the group if the female exits her stalking animation or the ally moves beyond her range.

    20 + 5/s stamina
  • Charge Jump charge jump

    Hold the jump button to charge up the jump, then aim the cursor in the direction you want to go. Direction can be influenced before the jump is executed not only by the camera, but with the movement keys as well. Once airborne, direction can also be changed slightly via the movement keys. Shadowmane is immune to fall damage for a duration after activating, but this immunity will eventually run out. Leaping off the top of a mountain can see this happen, but fall damage is minimal, and won't be lethal if your Shadowmane is at full health. The Charge Jump can be used underwater.

  • Jump Jump

    The Shadowmane jumps.

    5 stamina
Пассивное
  • noDlcIcon=1:

    All Shadowmanes have a varying amount of natural armor, and this effect takes the place of a saddle. The strength of the Shadowmane's natural armor is dependent on its base level after taming or from birth, before any experience points are gained to increase maximum level; with higher base levels generally having higher armor ratings. Due to this natural armor, Shadowmanes can be surprisingly tanky for their size, as most other tames require special saddles, looted or crafted from blueprints obtained from Supply Crates, to match or surpass the cat's resistances. The armor rating is capped at 80.0, and it is not inherited from parents after breeding (a high enough base level in the offspring, however, will guarantee reaching the armor cap regardless).

  • Status effects#Thornmail Poison:

    Aside from the natural armor rating, Shadowmanes come equipped with a special debuff to compliment their resistances: Thornmail Poison. This debuff is applied to any attackers that land a hit on it for 7 seconds stacking up to 5 times, appearing as a pink cloud shrouding the victim. The poison does two things: slowly damages the victim for 10 damage a second, and decreases the damage dealt by their attacks by 15% per stack, capping out at around 50% damage reduction at 5 stacks. It is one of the few status effects that can be afflicted to both Bosses and Titans. The damage over time applied to aggressors is useful in long-term engagements, but not nearly as useful as bleeds like Status effects#Gnashed, or reflection damage from the Kentrosaurus or Arthropleura; dealing a far lower percentage of health loss than its competitors, but it can stack alongside these effects for added damage, landing it a useful spot as a support debuff in team strategy situations. Strangely enough the damage dealt also produces a knockback effect against smaller targets as well, each time the damage ticks. By far the more useful half of Thornmail Poison, however, is the damage reduction it applies to enemy attacks, capable of heavily nerfing what would otherwise be very serious blows, reducing even the damage from percentage-based special attacks (such as the DodoRex's Fire Breath).

  • Status effects#Hydrated:

    Further complimenting their natural armor and Thornmail debuff, just like the Spinosaurus, Shadowmanes also have access to the Hydrated buff: increasing their Speed, Health Regeneration, and Damage constantly while in contact with water, and for 30 seconds after leaving it. Alongside the Hydration buff, the Shadowmane, despite having an oxygen stat that its base levels are wastefully drained into (but does not appear within the level-up point options), does not utilize the oxygen stat and just like the Baryonyx: is incapable of drowning (apparently breathing underwater with the gills on its neck). Lastly, Shadowmanes have access to the Status effects#Pack Leader buff, which is applied to the highest leveled male within a certain radius, with at least one other allied Shadowmane nearby, regardless of whether it's a male or female. Pack Leader, unlike Pack Mate, is a constant passive buff to the alpha male, as long as he remains nearby to an allied female.

  • Sleep

    The Shadowmane has a Sleep option on the radial menu where the Shadow sleeps on its position and gains Chalico Sit Buff, reducing its Food consumption by 50% and recovering its Health by 2% per second up to 50%.

Подробности

всё остальное из файлов игры

Где встречается

страницы, где оно упоминается1

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О Shadowmane

хищники

The Shadowmane is a carnivore found on Genesis: Part 2, Fjordur, with a drag weight of 350. Tamed, it harvests Raw Prime Meat and Chitin better than most creatures. It is rideable.

Пассивное. Пассивное приручение, кормить Filled Fish Basket. Он телепортируется, поэтому ловушка важнее еды.

Уровень 150 требует 23 Filled Fish Basket (1.5x Fish) и около 22h 05m на официальных скоростях.

РационХищник
Drag weight350
ЕздовоеYes
Карты2
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Player Tips

tricks from other survivors, for this page