GRIFFIN
The Griffin is a carnivore found on Ragnarok, Lost Island, with a drag weight of 200. Tamed, it harvests Raw Meat and Raw Prime Meat better than most creatures. It is rideable.
Stat Calculator
point distribution & extractionRoll Quality
how lucky these wild points areKnock Out
Griffin at a glance
the game's own base values — the calculator above levels them| Stat | Base (level 1, wild) | Per wild level | Per tamed level |
|---|---|---|---|
| Health | 950 | 142.5 | 4.3% |
| Stamina | 225 | 11.3 | 6.0% |
| Oxygen | 150 | 15 | 10.0% |
| Food | 1,600 | 160 | 10.0% |
| Weight | 280 | 5.6 | 4.0% |
| Melee Damage | 100% | 5% | 1.7% |
| Movement Speed | 100% | — | 1.0% |
| Torpidity | 1,500 | 90 | — |
A wild Griffin starts at 950 health and 100% melee damage. Its drag weight is 200, which decides what can carry it. Killing one gives 3 base XP.
Taming food: Extraordinary Kibble, Raw Mutton, Cooked Lamb Chop, Raw Prime Meat, Cooked Prime Fish Meat, Cooked Prime Meat, Raw Prime Fish Meat, Raw Meat. Torpor drains at 2.133333 per second once it is unconscious.
Breeding: lays an egg, incubating in under a minute, and the baby matures in 3d 20h 35m with 11 imprints available . Mating cooldown runs 18h to 2d.
Immobilised by: Chain Bola.
Best at gathering: Raw Meat, Raw Prime Meat, Chitin, Keratin, Hide.
Drops on death: Raw Meat, Hide.
Taming Calculator
Lv 150 · knockoutHow You Get One
method, in orderHolding it still
That's the full list — nothing else immobilizes a Griffin, per the game's own immobilizer table (drag weight 200).
Taming at a glance
a level 150, at official 1× rates| Level | Extraordinary Kibble | Time | Effectiveness | Bonus levels |
|---|---|---|---|---|
| 30 | 4 | 18m 20s | 99.2% | +14 |
| 60 | 6 | 27m 30s | 98.8% | +29 |
| 90 | 7 | 32m 06s | 98.6% | +44 |
| 120 | 9 | 41m 16s | 98.3% | +58 |
| 150 | 11 | 50m 26s | 97.9% | +73 |
Every number in this card is at official 1× rates, with the fastest food. Taming speed and food consumption multipliers change all of it, and most servers are not on official — the calculator at the top of this tab takes your rates, a Sanguine Elixir, and every other food this creature will eat.
Effectiveness is what decides the bonus levels: every unit of food eaten costs a slice of it, so the food that needs the fewest units finishes at the highest level. That is why kibble is worth the trouble — not that it is much faster, but that it is fewer feedings.
Torpor drains at 2.133333 per second while it is unconscious, so on a long tame you will need Narcotic to keep it down. The calculator works out how much.
Timers
start them when you knock it outServer Rates
every number on this tab is calculated at these ratesTame Guide
traps, methods & egg runsTaming Strategy
Though difficult to tame, it may be worth attempting to tame a Griffin as high a level as possible since they are not breedable and you therefore cannot breed for better stat mutations. Knock the Griffin out, make sure to make a pen that it cannot get out of, as its torpor raises closer to max it'll fly away and it'll be impossible to knock it out. They don't take up a lot of narcotics. When caught in a pen the Griffin can enter a "panic state" behavior, camera shake will be massive, can be turned off in options.
Grab one
Pteranodon, at least 5 stone dinosaur gateways, and 2 gates. Set them down in a row leaving a space to walk out and put a gate on each end, keep one end closed, then you aggro the griffin and bring it back to the trap. When you are near speed up and get off the Pteranodon. Aggro the griffin on foot leading it into the pen and walk out of the side, then go around and close the open door. It is now trapped. The griffin can now be tranquilized at leisure and will be protected from other wild dinosaurs, although beware of attacks through the walls.
Another way to tame a griffin is to make a small pen made out of stone, grab a Pteranodon with high stamina and a tamed dodo. Griffins like to aggro on anything that isn't you, so with a Pteranodon holding a dodo you can lure it in a pen.
Griffins can be captured and reeled in by a
Bloodstalker. This can be utilized for taming griffins easily by placing down a wall of stone doorframes in between you and a wild griffin. Using this tactic, you can use a Bloodstalker and position yourself to reel it in between the doorframes and hop off to tranq it; the doorframes will prevent the Bloodstalker from automatically reeling it in and begin eating it.
A simple, early game method for taming a griffin is use its huge turning circle against it and let it fly around you while hitting it with tranq darts. It does have a relatively high base torpor, so make sure you bring plenty of tranq arrows. You may need to do some circle strafing to keep out of its way, but it is possible to do it without being hit a single time. Eventually it will flee once its torpor is high enough - chase it down with a fast mount (Such as a
Sabertooth) and get the last few tranq darts in while it flies away, being careful not to aggro anything in the process.
Keep in mind its torpor drains extremely quickly, while its food drains relatively slowly, so prepare plenty of narcotics beforehand.
Make sure to monitor the Griffin's health, as it may die if you use tranq arrows, so it's highly recommended to use tranq darts or shocking tranq darts with a longneck rifle.
Another way is to use a Griffin to take out a Griffin while shooting Tranq darts from its back.
Breeding
egg → adultDrops & Harvest
On death
Abilities
what it does and how you trigger it
- Peck / Claw Swipe Primary attack
The Griffin pecks or swipes its claws on the target for 27 damage.
5 stamina · 0.75s cooldown - Diving Claw Swipe Primary attack
The Griffin swipes its claws during the sky dive for 188 damage.
30 stamina · 0.45s cooldown - Grab Secondary attack
The Griffin grabs a smaller creature with its claws. To drop the creature press the same button.
60 stamina - Fly Jump
The Griffin starts flying. To land press the same button near the ground.
- Ascend X
The Griffin flies up.
- Descend Special 1
The Griffin flies down.
- Glide/Dive
If the Griffin flies downwards, it will start to glide and gain acceleration, this acceleration keeps for some seconds after the Griffin changes its fly direction. If the Griffin dives straight downwards and collides with a surface it will deal 115 damage around it.
- Air Maneuverability
The Griffin can fly freely on all directions, including fordward, backward, left, right, up and down.
Details
everything else the game files recordKnockout by level
every level, as a tableA level 150 Griffin has 14,910 torpor and takes 68 Tranquilizer Darts or 167 Tranq Arrows to knock out — 46 darts with head shots.
Full Griffin knockout table → — every level from 1 to 450, across seven weapons.




