Shadowmane

SHADOWMANE

CarnivorePassive tameRideableLive birth

The Shadowmane is a carnivore found on Genesis: Part 2, Fjordur, with a drag weight of 350. Tamed, it harvests Raw Prime Meat and Chitin better than most creatures. It is rideable.

Stat Calculator

point distribution & extraction
Creature level
+
Taming effectiveness
+
Bonus levels +74
Stat
Wild
Distribution
Tamed
Value

Roll Quality

how lucky these wild points are

Shadowmane at a glance

the game's own base values — the calculator above levels them
StatBase (level 1, wild)Per wild levelPer tamed level
Health8251655.4%
Stamina4504510.0%
Oxygen1501510.0%
Food1,50015010.0%
Weight4258.54.0%
Melee Damage100%5%1.7%
Movement Speed100%1.0%
Torpidity70042

A wild Shadowmane starts at 825 health and 100% melee damage. Its drag weight is 350, which decides what can carry it. Killing one gives 5 base XP.

Taming food: Filled Fish Basket (1.5x Fish), Filled Fish Basket (1.0x Fish), Filled Fish Basket (0.5x Fish).

Breeding: gives birth to live young, and the baby matures in 2d 43m . Mating cooldown runs 18h to 2d.

Immobilised by: Chain Bola, Bear Trap, Large Bear Trap, Plant Species Y.

Best at gathering: Raw Prime Meat, Chitin, Keratin, Raw Meat, Leech Blood.

Drops on death: Raw Meat, Raw Prime Meat, Keratin, Hide.

Taming Calculator

Lv 150 · knockout
+
Food
Used / Max
Time
Effectiveness

How You Get One

method, in order
Passive Passive, fed a Filled Fish Basket. It teleports, so the trap matters more than the food.

Also true

  • Torpor-immune.
  • Fish size in the basket changes the value — the listed foods are the same basket at 0.5×, 1.0× and 1.5× fish.

Torpor

  • This creature is torpor-immune to conventional tranquilisers. Darts, arrows and Narcotics will not drop it, so the torpor figures elsewhere on this page describe its stat, not a route to taming it.

Holding it still

Chain BolaFired from a Ballista or Harpoon Launcher. Grounds flyers and pins them where they land.
Bear TrapPlace it, kite the creature over it. Holds long enough to get darts in.
Large Bear TrapSame idea as the Bear Trap, sized for the big stuff. Bait it into walking over one.
Plant Species YA grown trap plant — snares whatever triggers it. Handy where you can't place structures.

That's the full list — nothing else immobilizes a Shadowmane, per the game's own immobilizer table (drag weight 350).

Taming at a glance

a level 150, at official 1× rates
23
Filled Fish Basket (1.5x Fish)
22h 05m
Time
94.9%
Effectiveness
Bonus +71
LevelFilled Fish Basket (1.5x Fish)Time EffectivenessBonus levels
30 11 10h 33m 97.5% +14
60 14 13h 26m 96.8% +29
90 17 16h 19m 96.2% +43
120 20 19h 12m 95.5% +57
150 23 22h 05m 94.9% +71

Every number in this card is at official 1× rates, with the fastest food. Taming speed and food consumption multipliers change all of it, and most servers are not on official — the calculator at the top of this tab takes your rates, a Sanguine Elixir, and every other food this creature will eat.

Effectiveness is what decides the bonus levels: every unit of food eaten costs a slice of it, so the food that needs the fewest units finishes at the highest level. That is why kibble is worth the trouble — not that it is much faster, but that it is fewer feedings.

Timers

start them when you knock it out
Starve until it will eat
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Tame
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Server Rates

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Preset

Tame Guide

traps, methods & egg runs

Shadowmanes are tamed non-violently, rather than through the usual methods.

Shadowmanes are inactive during the day, and can be seen resting. To tame the creature, you need a filled Fish Basket with 0.5+ weight fish of any kind (Take more than you think you will need its better to have too much fish than not enough). Larger fish WILL tame faster. With the basket in the last slot of your hotbar, carefully approach the Shadowmane while it is asleep (the creature is aggressive) and feed it. When you approach it, it must be from it's behind or back. If you approach it from the front, it will aggro. Be mindful of other aggressive dinos which will either target the survivor or Shadowmane. It's not yet certain which variable is true, but either the level of the fish or the size of the fish determines how much taming affinity it provides; the larger and/or higher level the fish, the more affinity provided. You will need many filled fish baskets for the tame, so prepare ahead of time.

To reduce the chance of it detecting you, wear a full set of Ghillie Armor and crouch towards it while its resting (Use Bug Repellant if possible before attempting in order to deter aggro from the area's several insects.) Try to approach from its sides or rear when approaching with the fish basket to further reduce being detected. If it wakes up while you are close, immediately try to sprint away as the Shadowmane takes a few moments before grabbing any aggro. Be careful if there are other Shadowmanes, as even one Shadowmane being alerted will wake the entire pack up. It's advised to clear out unwanted creatures, including other Shadowmanes, before initiating the tame; they will aggro onto most herbivores such as Stegosaurus and Pachyrhinosaurus, as well as small creatures and corpses.

As soon as it feeds, it will immediately walk elsewhere (they become invisible). Keeping track with the Taming tracking system is vital, as you don't want to be too close when they break out of stealth. If a Shadowmane attacks the player, all taming progress is NOT lost and taming effectiveness is NOT reset. Be aware that the taming progress resets to 0% whenever the creature wakes up by any of your actions, including an approach from the front while sleeping or when you attack other nearby sleeping Shadowmanes, as your get your target’s aggro for disturbing it’s sleep. However, they can attack other creatures without losing taming progress, but lone Shadowmanes are likely to die if they attack a pack of Stegos.

The Shadowmane is quite variable in its resting times, though if there is nothing in the area to attract their attention, they seem to rest for at least 20 seconds. It's important to be close enough to capitalize on these resting periods, but far enough away to not get its attention at unwanted times.

Tip: As of right now they seem to keep the resources they gather from dead creatures around them. By bringing them enough victims to feed on they will become encumbered and unable to act, making taming a much easier task. Ovis are an excellent creature to feed it if you have enough disposable sheep, since they harvest for very heavy pelt and can encumber the creature very quickly. Building gates around them to prevent them from walking away invisible is also a good strategy.

You could also build a trap out of stone with doorframes 2 high, and ramps on the bottom for you to get in, because if you walk from the ground to a foundation it seems like that wakes it up. You would want to lure it by gaining aggro and then make it teleport in, and net gun it. Make sure to clear the area while it is netted to make sure it doesn't teleport out. This makes sure that when it goes invisible, it won’t wander off to somewhere dangerous.

Utility

Whether it's for PvE or PvP, despite their smaller size, Shadowmanes bring big benefits to the table, and are a must-have for many a combat endeavor. Their unique cocktail of potent stats, passives, and abilities allow them to fill a wide variety of niches to the benefit of any tribe that takes the time to properly tame and breed these vicious chimeric carnivores. With the added benefit of Mutagen being accessible in their native map, Shadowmanes can quickly take a top-tier position among your collection of tames.

As a damage dealer: Although their base damage of 35 seems rather meager, when their high stat gains, Mate-Boost, and Pack Mate buff from a male's roar is taken into account, coupled with their swift attack speed; Shadowmanes can manage a surprisingly effective DPS rating that can put them on par with a Rex (albeit their attack radius is small by comparison). Secondly their access to the Hydrated buff from a quick dip in water can turn this already effective killing machine into a true meat grinder; capable of quickly slaughtering some of even the hardiest of opponents. Along with their various special attacks and abilities, Shadowmanes can prove a formidable foe to your many enemies, wild or tamed alike (Level primarily Damage, and some Health).

As a support tank: With their relatively smaller size, it might first be hard to imagine the Shadowmane performing as a tank, let alone arguably better than their potential as damage dealers, but appearances can be deceiving. Fully leveled with a health pool that can compete with a Reaper, and sporting natural armor that's roughly 3x more protective than the average saddle, Shadowmanes can take an absolute beating and keep on going. The real kicker that cements their place as a top-tier tank is not so much their stats and armor, but more so their Thornmail Poison. Passively applied to attackers for seven seconds after contact, and able to stack its effects up to 5 times, Thornmail Poison simultaneously damages opponents over time, and greatly reduces the damage they deal with their attacks. Not only can this cripple the attack power of the average overland opponent, but Thornmail Poison also applies to Bosses and Titans, even reducing the damage output of percentage-based special attacks like the Dragon's fire breath. With the inclusion of a mate-boosted male to provide their Roar Boosted buff to nearby allies, Shadowmanes excel in this role (Level primarily Health. For Boss fights, pair a small pride with other Bossing tames such as Rexes, Yutyrannus, Mammoths, and Deinonychus).

For stealth: With their ability to turn perfectly invisible, and a mate-boosted female's ability to apply the Cloaked status effect to other tames, Shadowmanes can very easily be used for dirty tricks and unfair advantages in the world of tribal warfare. Ambushes can be planned and placed, and an entire war party can sneak up unseen. Naturally this also makes the Shadowmane a natural-born scout, and with their jumping prowess and masterful mobility on land or sea, they're equipped to scope out and survey nearly any enemy position, and make a clean getaway when required.

The Shadowmane has amazing mobility perks, possessing formidable maneuverability on land, astonishing jumping prowess, and surprising speed in the water, on par with even the Ichthyosaurus. Its ability to handle nearly any terrain with ease is arguably matched by the ease with which it handles the threats found in them; more than capable of defending itself and its rider against most, and certainly capable of fleeing or outright avoiding what threats it can't altogether. Caution should still be taken while underwater as Electrophorus can shock to hinder its movement and Cnidaria can permanently stun lock the Shadowmane until death. It is advised to use the dash to attack them first if attacking them is a necessity. Otherwise, avoid confrontation. Aside from making one of the best personal transports around, the Shadowmane is capable of carrying two more passengers behind the rider, similar to the Gallimimus; and more often than not has the Weight gain percentages to handle the load with ease.

With its potent mix of combat, stealth, and all-terrain capability, the Shadowmane makes for an outright masterful cave delver to retrieve Artifacts for their respective boss fights, provided it can fit in whatever cave the artifact is in. Its Shadow Cloak ability is perhaps the most useful tool at its disposal for this role, as it can quite literally sneak in, grab the artifact, and slink back out of the cave without even drawing the aggression of a single enemy creature (to ensure 100% invisibility uptime, ride a female and bring a male with her, and use her group-applied Cloaked ability, so when you dismount her you stay invisible and won't reveal your presence). The Shadowmane can take even the most difficult and grueling of caves, like The Caverns of Lost Hope, and turn it into a walk in the park.

Breeding

egg → adult
Hatch
Maturation

Drops & Harvest

Harvest with
Rates
Resource
Yield
Notes

On death

Abilities

what it does and how you trigger it
Active
  • Bite/Claw Swipe Primary attack

    While moving, the Shadowmane bites or hits the target for 35 damage. While standing still, one of four claw attacks are used; left/right side-swipe and left/right down-swipe. Side-Swipes deal more damage than bite attacks, down-swipes deal the most damage overall. Claw attack used while standing still is randomized. Shadowmanes possess a combo bar, that charges whenever a hit is successfully landed on a creature, decaying over time if not landing any blows.

    25 stamina
  • Finishing Strike Hold Left click

    When the combo bar is fully charged, it flashes purple and the Shadowmane enters a frenzied, aggressive posture, its claws and eyes glowing with Element-charged light. Frenzied, the regular melee attack may be charged to deal roughly 4 times the regular damage. If the strike lands a killing blow, the bar instantly refills and allows it to be performed a second time. This can repeat indefinitely as long as killing blows are continued. If the strike does not kill the target, then a Slowdown/Bleed is applied. Can be used underwater.

    25 stamina
  • Warp Strike Secondary attack

    The Shadowmane warps with an Element-charged burst, dealing 50 damage and briefly stunning the targets for 8 seconds. Riders of stunned creatures are forced to dismount, with a 50 second immunity preventing dismount-locking. Tap once to mark a single specific target with a reticle; tap second time (or hold to charge) to execute the attack. Charging the attack lets it chain up to 7 different targets simultaneously. Can be used underwater. Does not stun Corrupted Creatures.

    25 stamina
  • Roar Hold X

    The male roars, Roar Boosted all nearby allied survivors and creatures for 30 seconds. Roar Boosted allies recover 50 Stamina and Torpidity per second, and have their speed increased by 50%. Additionally, allied Shadowmanes in the roar's radius (20 meters) gain the Pack Mate buff for 45 seconds. Damage caused by their #Passive Abilities is doubled. The caster does not have to be the pack's alpha. There is 28 seconds of cooldown between roars. Attempting to use again before the cooldown expires results in a failed animation and a hoarse roar. Roaring Shadowmane (and others if they're extremely close) sometimes get a second buff (even if roar fails) that further increases Melee Damage for 5 seconds. Cannot be used underwater.

    0 stamina
  • Cloak C

    The Shadowmane crouches down, slowing to a sneaking crawl, but completely hiding itself and its rider from enemy sights. The only tell-tale signs of the Shadowmane's presence are the soft noises it makes, and the faintly glowing footprints left behind while walking. Allies see a vague outline of the cloaked Shadowmane along with its rider. Upon entering the state, creatures chasing you lose track of you and your Shadowmane, provided you do not attack them and move far away enough out of their melee range before activating. Accidental bumps into enemy creatures do not trigger aggression. Can be used underwater. Mate-boosted females only: Holding the activation key applies the Cloaked effect to every ally within 20 meters, regardless of size. Cloaked allies move at their normal speed. The Cloak is removed from the group if the female exits her stalking animation or the ally moves beyond her range.

    20 + 5/s stamina
  • Charge Jump charge jump

    Hold the jump button to charge up the jump, then aim the cursor in the direction you want to go. Direction can be influenced before the jump is executed not only by the camera, but with the movement keys as well. Once airborne, direction can also be changed slightly via the movement keys. Shadowmane is immune to fall damage for a duration after activating, but this immunity will eventually run out. Leaping off the top of a mountain can see this happen, but fall damage is minimal, and won't be lethal if your Shadowmane is at full health. The Charge Jump can be used underwater.

  • Jump Jump

    The Shadowmane jumps.

    5 stamina
Passive
  • noDlcIcon=1:

    All Shadowmanes have a varying amount of natural armor, and this effect takes the place of a saddle. The strength of the Shadowmane's natural armor is dependent on its base level after taming or from birth, before any experience points are gained to increase maximum level; with higher base levels generally having higher armor ratings. Due to this natural armor, Shadowmanes can be surprisingly tanky for their size, as most other tames require special saddles, looted or crafted from blueprints obtained from Supply Crates, to match or surpass the cat's resistances. The armor rating is capped at 80.0, and it is not inherited from parents after breeding (a high enough base level in the offspring, however, will guarantee reaching the armor cap regardless).

  • Status effects#Thornmail Poison:

    Aside from the natural armor rating, Shadowmanes come equipped with a special debuff to compliment their resistances: Thornmail Poison. This debuff is applied to any attackers that land a hit on it for 7 seconds stacking up to 5 times, appearing as a pink cloud shrouding the victim. The poison does two things: slowly damages the victim for 10 damage a second, and decreases the damage dealt by their attacks by 15% per stack, capping out at around 50% damage reduction at 5 stacks. It is one of the few status effects that can be afflicted to both Bosses and Titans. The damage over time applied to aggressors is useful in long-term engagements, but not nearly as useful as bleeds like Status effects#Gnashed, or reflection damage from the Kentrosaurus or Arthropleura; dealing a far lower percentage of health loss than its competitors, but it can stack alongside these effects for added damage, landing it a useful spot as a support debuff in team strategy situations. Strangely enough the damage dealt also produces a knockback effect against smaller targets as well, each time the damage ticks. By far the more useful half of Thornmail Poison, however, is the damage reduction it applies to enemy attacks, capable of heavily nerfing what would otherwise be very serious blows, reducing even the damage from percentage-based special attacks (such as the DodoRex's Fire Breath).

  • Status effects#Hydrated:

    Further complimenting their natural armor and Thornmail debuff, just like the Spinosaurus, Shadowmanes also have access to the Hydrated buff: increasing their Speed, Health Regeneration, and Damage constantly while in contact with water, and for 30 seconds after leaving it. Alongside the Hydration buff, the Shadowmane, despite having an oxygen stat that its base levels are wastefully drained into (but does not appear within the level-up point options), does not utilize the oxygen stat and just like the Baryonyx: is incapable of drowning (apparently breathing underwater with the gills on its neck). Lastly, Shadowmanes have access to the Status effects#Pack Leader buff, which is applied to the highest leveled male within a certain radius, with at least one other allied Shadowmane nearby, regardless of whether it's a male or female. Pack Leader, unlike Pack Mate, is a constant passive buff to the alpha male, as long as he remains nearby to an allied female.

  • Sleep

    The Shadowmane has a Sleep option on the radial menu where the Shadow sleeps on its position and gains Chalico Sit Buff, reducing its Food consumption by 50% and recovering its Health by 2% per second up to 50%.

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About The Shadowmane

carnivores

The Shadowmane is a carnivore found on Genesis: Part 2, Fjordur, with a drag weight of 350. Tamed, it harvests Raw Prime Meat and Chitin better than most creatures. It is rideable.

Passive. Passive, fed a Filled Fish Basket. It teleports, so the trap matters more than the food.

A level 150 takes 23 Filled Fish Basket (1.5x Fish) and about 22h 05m at official rates.

DietCarnivore
Drag weight350
RideableYes
Maps2
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