FORGOTTEN TEMPLE

Artifact of the Hunter · cave on Astraeos

Screenshots

with the interior map click to expand

The Cave

guide

A ruined temple on the western coast holding the Artifact of the Hunter, second of Natrix's three artifacts.

The entrance is at 30.1 / 9.6, and there is water inside — Sarco and Piranha share the flooded stretches.

Hazards

  • Desmodus make their home here — bring light or a mount they cannot dismount you from.

What You'll Be Dealing With

assembled from what lives in this cave 11
UnderwaterHeavy carnivoresGrabs and pinsArmour damageTorporAmbushSwarms
  • Piranha — Attacks in shoals the moment you enter the water, and does not stop.
    Do not enter the water on foot. There is no gear answer, only a mount.
  • Sarco — Rolls a survivor in water and is fast on land as well.
  • Cave Minotaur — Heavy melee in a confined space — the cave's bruiser, fought mounted or not at all.
  • Desmodus — Grabs a survivor and drains health; it also disables your own creature's abilities nearby.
  • Megalosaurus — Active and aggressive at night, sluggish by day. Its bite grabs and pins a survivor, and it hits hard enough to end a cave run outright.
    Run the cave in daylight where the cave's day/night cycle allows it. Do not use splash damage near one.
  • Arthropluera — Its ranged acid attack damages armour directly — primitive Flak breaks in one or two hits — and armour damage cannot be repaired if the piece is destroyed.
    Wear Hide rather than Flak and carry Fiber and Hide to repair. Kill it at range; it out-damages armour faster than you out-heal it.
  • Araneo — Webs you in place from range, which stops you kiting and stops a mount fleeing. Its bite applies torpor.
    Kill it at range before it closes. Bug Repellant makes it ignore you entirely.
  • Pulmonoscorpius — Torpor per hit, higher than almost anything else its size, and it is fast.
    Bug Repellant, and Stimulant for when it lands hits anyway.
  • Titanoboa — Applies heavy torpor per bite and is quiet enough to reach you before you see it.
    Stimberries or Stimulant on your hotbar. Two bites will drop an unprepared survivor.
  • Megalania — Climbs walls and ceilings, so it attacks from above where a mount cannot follow, and its bite applies a stacking torpor.
    Check the ceiling. Stimulant for the torpor stacks.
  • Onyc — Attacks in numbers, drains stamina, and is small enough that most mounts cannot hit it.
    A shotgun, or a pike on foot. They path erratically, so aimed single shots waste ammunition.
Not a threat: Dung Beetle
Each line above is a fact about the creature and its own in-game behaviour — attributed to this cave only because the cave contains it. It is not a walkthrough, and it does not claim to describe the layout or the route.

What To Bring

derived from the hazards above — this cave has no editors' list yet
  • Scuba Tank and Flippers — Underwater
  • Lazarus Chowder — Underwater
  • An aquatic mount — Underwater
  • A strong mount, or a ranged weapon and a chokepoint — Heavy carnivores
  • A tribemate, or a mount that cannot be picked up — Grabs and pins
  • Hide Armor (cheap to replace) — Armour damage
  • Fiber and Hide to repair in place — Armour damage
  • Stimberry or Stimulant — Torpor
  • Bug Repellant — Torpor
  • Move slowly; check ceilings and the ground — Ambush
  • A shotgun or a wide-arc melee weapon — Swarms

Location

entrance · artifact
Astraeos map
Entrance 30.1, 9.6 Artifact 29.4, 12.4

Cave facts

Entrance30.1, 9.6
Artifact at29.4, 12.4

Artifact

and what it opens
Artifact of the Hunter tribute for 4 bosses
Also found in Lower South Cave, Lava Oasis Cave, Jungle Dungeon, Tumash Cave, Drengrheimr

Other Caves On Astraeos

nearest first all caves →
Coordinates and loot odds from the game's own data files.
ASE.GG · Forgotten Temple

Player Tips

tricks from other survivors, for this page