ROCKWELL PRIME

Boss · Starlight Viewing Gallery, Genesis Ship Core
Genesis: Part 2 GammaBetaAlpha

The Fight

what you are walking into

Genesis: Part 2's final boss and the end of the Rockwell story. Started from the "Terminus" mission at a Mission Terminal underneath his heart, inside Rockwell's Innards.

Entry is gated on having finished every mission on the map at the difficulty you want, plus Mutagen: 6 for Gamma, 12 for Beta, 24 for Alpha.

Move Set

what it can do, and what to expect

General

Rockwell Prime is a tough boss to deal with and you will need to have powerful tames and items to take it down.

Weaponry

In the final battle, players should be armed to the teeth in terms of high durability and quality armor and high quality-tier weapons before entering the fight. For armor, players should have flak, riot, or tek armor sets as well as the free tek suit for a last resort set of armor. In bringing weapons, players must bring a weapon that does high damage per hit, and one that does high dps. For high hitting weapons, these include tek bows, tek swords, and pump action shotguns. In dps weapons, tek rifles, miniguns, and tek pistols, and tek claws are some choices.

Dangers

• The high amount of Rockwell Tentacles in the Starship Viewing Gallery can do serious damage to both you and your tamed creatures. When the Exo-Mek loses power you are very vulnerable until you get back onto a mount.

• The arena requires a very strong GPU to run well. You may have to play with a significantly lower frame rate than what you are used to, making aiming harder.

• This boss mainly focuses on the player rather than your dinos, a lot of the damage for the first half of the fight will be directed to the player, even when riding a dino, easily causing death. Bring medical brews as well as many soups, armor, etc. The Exo-Mek given to you prevents taking damage from the acid in the arena.

• The Acid Gas area of Effect can easily kill you if you remain in the area for too long, and are often larger than the usual ones emitted by a deceased Reaper King or Queen. While under Exo-Mek you take no damage, the Hyperdrive Energy will take a drastic drain under the debuff effect, easily draining it to 0 Energy.

• During the final phase of Rockwell prime, Rockwell prime can do damage to your mounts as high in the tens of thousands.

• When the Rockwell node is emitting smoke, players in their exo-mek should jump to avoid energy level being cut in half by the meat spikes. An earlier indication of its spike attack is when it is charging for that attack seen when the node is raising its pincers above its head.

• Any time you see green spikes move towards creatures, they can send creatures and players flying with the latter being at risk of fall damage.

Weaknesses

• While you are using your Exo-mek to damage the Rockwell node, the node will start to raise its pincers to do a spike attack and it will also emit smoke, indicating the attack is heading towards you. Your Exo-mek can simply jump above it and resume firing its laser.

• When Rockwell Prime does his spike attack, he will slam the ground with his tentacles.

• When Rockwell Prime does his shock wave attack, a magenta-colored circle will form around him with electricity engulfing him. The charge time is pretty long, giving you enough time for you and any tames you can whistle to follow to get out of the danger zone.

• Since the Rockwell Tentacles in the arena are like structures, a triceratops while using its charged ramming ability can sweep multiple tentacles in a single charge. The players on the triceratops should start charging after the slow acid debuff fades away.

• On single-player settings, the Rockwell node's spike attack charge time is much slower.

• Rockwell can't defend himself from anything that is above his tentacles.

• If players fly up to his face with a tek sword, Rockwell will try to just shrug you off. Timing it right, you can fly up to his head and deal a combo with a tek sword as you fall down to the ground followed by a quick retreat. This is a very risky, but very rewarding combo to try on Rockwell and is recommended for players who are experienced with the tek sword.

Tribute

per difficulty · not cumulative
The Mutagen is only half of this door: Terminus also checks your mission log, and every mission on the map must be completed at the tier's difficulty or higher — per survivor, not per tribe — before the fight will start.
Gamma All missions completed at Gamma or higher
Tribute items
Beta All missions completed at Beta or higher
Tribute items
Alpha All missions completed at Alpha
Tribute items

How the fight works

  • Every survivor going in has to meet the requirement individually, or they are simply not warped into the fight.
  • Mounts are allowed in, but get too close to him in phase two and an electrical discharge keeps you out of the saddle; the hazards — acid projectiles and tentacle spikes — are the fight.

At a glance

Genesis: Part 2
TypeBoss
ArenaStarlight Viewing Gallery, Genesis Ship Core
Summoned atMission

The Arena

Starlight Viewing Gallery, Genesis Ship Core
Rockwell Prime

Rewards

Rockwell Final Form Trophy and flag, plus Tekgrams at every tier: Gamma covers the suit basics — boots, gauntlets, leggings, generator, replicator, trough, dedicated storage and the Exo-Mek — Beta adds the chestpiece, helmet, rifle, teleporter and turret, and Alpha alone adds the Mutated Survivor costume skin.

Caves that supply it

  • This encounter takes no artifacts.

What to Bring

community loadout — not a game value
A phase fight with nodes and adds. Mobility beats bulk — anything that has to walk the arena floor loses time it does not have.

Tekgrams It Teaches

unlocked on kill — γ gamma, β beta, α alpha is the lowest difficulty that grants it full tree →
Values are transcribed, not derived: where no figure is on record, this page shows none.
ASE.GG · Rockwell Prime

Player Tips

tricks from other survivors, for this page